Tuesday 31 July 2012

Week 3 - Image of work

Claude Lorrain

William Gilpin


Capability Brown

Humphrey Repton

JMW Turner

Zhuozheng Garden

Week 2 - 2nd landscape


Work based on the Vietnamese Landscape.


 Another problem with this is that the colour remains brown even when i choose other gradients.

Week 2 - GeoControl2

 I have chosen this landscape in Chile as the basis for my work. The letter and number that I'll be using are N and 6 = N6

d
Texture

This is the result after importing the heightmap into crisis. I dont know what i did wrong so i didnt include many images nor did i start a new terrain/landscape. I NEED YOUR HELP. 




Tuesday 24 July 2012

Week 2 - Reference Images

Country of Origin: Vietnam
This is Sapa, located in North Vietnam. The land consists of sloping terraces full of crops. The lighting is quite bright even with a little fog.

Country: Australia
This is a desert located in Australia. The land is covered with red sand, rocks and dry dull plants. The lighting is really bright.

Country: Japan
This landscape located in Japan consists of water, rocks/stones and trees with leaves reflecting warm colours. The lighting is a little dim as if the sky is cloudy.

Country: Chile
This landscape located in Chile consists of a lake, rocks, grass and mountains. The lighting is really bright creating shadows.

Country: Brazil
This is the Iguazu Falls located in Brazil. Water, rocks and bright green plants can be seen in the image. The lighting is also really bright, reflecting off the water.

Saturday 21 July 2012

Wk1 - CryEngine3 introduction videos

Vid - Getting started and Folder Structure
Sandbox folder structure
  1. bin 32 and bin 64 folders are where the game files and the editor are.
  2. code folder = for code changes.
  3. editor folder = where the files for editor are stored.
  4. game folder = it includes pak. files which is where the whole game is.
  5. tools folder = is where plugins are managed.

Vid - Overview of the CryEngine3 Sandbox User Interface
Tips and tricks
  1. The view port is viewed in perspective. By right clicking on 'perspective', other views can be used e.g. wireframe.
  2. lock selection = lock the objects selected which allows you to only work with the selected objects.
  3. At the bottom of the screen, it shows the speed of the camera. The higher the number chosen, the faster the speed.
  4. The button next to 'speed' = leaving that unselected allows you to go through the terrain.
  5. Ctrl G = game mode.
  6. AI Physics button = like game mode except the character isn't there and you can still edit.
  7. 'Go to Position' button = allows you to position the camera
  8. ... button = allows you to change some variables of certain things e.g. sound
  9. Rollup bar = creating, modifying or bringing things into the editor is done under the rollup bar
  10. If the rollup car dissappears, you can get it back by going into 'view'.

Vid - Customising the Editor
Customise you sandbox editior setup

  1. when you've got many windows opened, you can drag one window to the other to minimise the windows. 
  2. Attach panels to the side of your editor = drag and drop the window to one of the 4 icons.  
  3. Tools > preferences = can change console background, can enable backup etc. 
  4. Creating shortcuts = Tools > customise keyboard > keyboard > select the command, insert a key and then click 'assign'
  5. Create command button = Tools > configure user commands > create new macros (create a name) > Scroll and find the command > click apply and then ok.

Vid - Viewports
3 different ways to move around level
  1. keyboard shortcuts: W = forward, S = backwards, A = left, D = right
  2. hold right mouse button = allows you to looks around
  3. middle or scroll button = pan around
  4. press right and middle mouse button at the same time and move the mouse  = allows you to move around
  5. shift = move faster
  6. Alt + scroll button = rotate camera

Vid - User Interface Panels - Overview
shortcuts and buttons
  1. H key = hide
  2. F key = Freeze
  3. shift + space = helpers
  4. DB button = database view
  5. FG button = flow graph